I’m still not a big fan of the driving, though, which isn’t really a fault of the touch controls. The virtual buttons are in easy-to-reach spots and don’t block the action much, the contextual commands are easy to intuit, and even more complex actions like taking cover or stomping on heads are a cinch to pull off. I was expecting to want to knock the touch controls (because mobile port, and I’m a realist), but they honestly work really well. It’s tough to stay mad at a game this unabashedly silly and fun. having to play through tough sections a bit too often), which is a holdover from the original release, but eh. I sometimes take issue with the checkpoint placement during missions (i.e. All the mini-games, visual character customizations, secrets, and so on are present and accounted for. It’s the same game it was on consoles, PC, and handhelds but now you can play it on your phone and use touch controls. And the fact that there’s so much of it everywhere actually makes it feel more cohesive, rather than seeming like a huge mess.Īs for the mobile port itself, well, it’s Retro City Rampage DX. Virtually every pixelated inch of the game includes some sort of nod to something – The A Team, Back to the Future, Teenage Mutant Ninja Turtles, Super Meat Boy, the band Devo, etc. But what makes Retro City Rampage DX stand out from the crowd of “me too” GTA wannabes is its sense of humor. As with most open-world games it essentially boils down to taking on story and side missions for cash and the occasional unlocks, with plenty of random point-chasing acts of violence thrown in for good measure. The story mode follows Player One as he goes around Retro City causing all sorts of mayhem because he’s a greedy, terrible person. The answer to all these questions, and several you probably don’t particularly care about, is an emphatic “Get out of the car or I’ll throw you out!”įor the six or seven people who might not have heard of Retro City Rampage, it’s basically a love letter to video games, cartoons, movies, comic books, and just about anything else that can be considered “nerdy.” On the surface it has the general look and feel of one of the earlier Grand Theft Auto games that were played from a top-down perspective, but it’s loaded (LOADED) with in-jokes, pop culture references, and extras. Does it hold up well on touch screens? Will it be able to sway those who (somehow) haven’t played it before? Is it worth getting if you already own it on PC/console/handheld? This applies to all modes.After making its way to pretty much every other modern platform imaginable, Retro City Rampage DX is finally getting its turn on mobile. Player movement, Vehicle Movement, NPC Movement, Dialogue and Cutscenes are all affected. The game is sped up by 2x and this includes everything. There are no Bronze, Silver or Gold objectives. You must complete them as fast as possible. Like Arcade Challenges, but 30 seconds long and the objective is the same: 'Get X amount of Kills using Y'.Ĭertain Story Mode Levels are changed to include a timer. All challenges have a Bronze, Silver and Gold objective. The Player (Or any Playable Character) can't alter their appearance and characters aside from The Player can't use Power-Ups.Ī series of challenges that require you to complete certain objectives, such as how much damage you can cause, how many vehicles you can destroy and how many people you can set on fire, etc. You can't access any Missions or Arcade Challenges. Gold Bars, PayPhones and Invisible Walls can be found in here. Regardless of the save profile loaded, any and all unlocks (Locations, Vehicles and Power-Ups) are avaliable and can be used. The entire city is avaliable for you to explore. Story Missions, Side Missions, Arcade Challenges and Sprees are also scattered throughout the city. The entire city is open for you to explore and overtime, more locations become avaliable, vehicles begin spawning in fixed locations and cosmetic items unlock as you progress. Play through the story of Retro City Rampage.
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